![]() For players that want to simply play a round of golf, 18-hole courses are available as a one-off round, and there’s also online modes as standard, but other than a couple of additional small and largely useless gimmicks the expectation is that you’ll be focused on the career mode.Īside from playing through championships and earning points to move up the leaderboard, the career mode also features a basic progression system that allows you to customise your play style. While I would have appreciated the option to play a full career as an alternative to this, it’s generally a smart move by EA, as these truncated championships allow time-strapped people to feel like they’re making progress through the career mode, even if they can only play for an hour or so at a time. Rather than force players to run through eighteen holes four times in a row per competition, the career mode instead tasks players with working through just a couple of holes with each “day” of the four day contest, with the result from the rest of the holes simulated based on your player’s statistics. I was also impresses with the way the career mode works. Getting a good score on some courses is a test of patience, skill, technique, and consistency. On the fairway there’s the slightest sense that the ball is sticking to the grass more than real life, with bounces a little too subdued as a result, but that’s only splitting hairs. There’s a risk/ reward mechanic in play, where you can deliberately try to overhit the ball for extra power, but mishitting these will exaggerate the shanked shot. The slightest bump on the putting green is just as punishing as it would be if you failed to take it into account in the real sport. ![]() Backed with the money and resources of EA, a mishit ball behaves like a mishit ball. Rory McIlroy PGA Tour deserves credit for getting the physics largely right. In a good golf game, I can almost feel like I know how to play golf, and that’s something amazing to behold. But when done well, it’s true fantasy fulfilment – I’ve tried to play golf in real life, and I literally managed to hit a ball so badly that it flew backwards to hit someone I was playing with. A good golf game nails the precision and technicality of the sport in a way that will never be flashy, or even noticeable. ![]() It’s a sport where a single shot that is mishit by nothing more than a single degree can ruin a player’s competition.Īnd so, a good golf game will have a lot of stuff in it that the player will only notice if it goes wrong. ![]() Our full review here.īut on the other hand golf is an incredibly technical sport, and the game’s engine needs to handle the physics of the swing of the club, as well as the flight and bounce of the ball, with utter precision. Related reading: The Golf Club is also available on current generation consoles, as an alternative. That means that what is left to recreate in video game form is something that looks as simple as a swing of a club. After all, it’s a ridiculously sedate sport in real life, with walking between shots being about the closest it comes to action, and games tend to cut the walking bit out of the experience to save the player time. Golf is a sport that is more difficult to adapt to a videogame than it sounds on paper.
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